Episode 324: Wombattle

Release Date:  May 27, 2019

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Andrea Szilágyi, Judit Maróthy



3-10 pl  | 30 min  |  ages 10+  |  MSRP $30


Somewhere in the universe, wombats gather in parties to find a champion. All creatures are welcome, facing challenges ridiculous and sublime. In fact every time they play, the challenges will change since the players themselves shape them. A word, a memory, a drawing, a gesture, even a song could be the key to unlock the heart of the judge.

Wombattle is a whacktastic party game driven by an unexpected dexterity element and whimsically weird art. 

It's an arena for laughter and silliness and a giant reminder of the simple joys we can discover through play.

Written review continues after the break.

Episode 323: Egizia

Release Date: May 20, 2019

Download:  Enhanced  | MP3

Running Time:   68 min.

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The mighty Nile: cradle of life and civilization -  and a powerful source of fame and fortune. 

In Egizia, players sail ships carrying workers and stone to build mighty monuments for the Pharaoh. The river offers great rewards and abilities as it flows ever Northward to the sea.

And therein lies the challenge.

Each ship must be placed downriver from your last. When you sail past a space, there's no going back.

Tune in to discover why Egizia is modern classic with an even brighter future.

Complete Show Notes continue after the break.

Episode 322: Forbidden Sky

Release Date: May 6, 2019

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Running Time:   85 min.

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First came the island. Your team of adventurers found relics in temples sinking into the sea.

Next was the Desert. Crashed in the wastes, your team rebuilt an ancient flying machine to escape.

And now, high above the clouds, your team discovers an abandoned launch station from a lost space-faring civilization.

There’s just one problem. A deadly storm is coming. Can you rewire the station (creating a real electrical circuit) and gather your team for a rocket launch into the Forbidden Sky? 

Forbidden Sky is the third in a trilogy of cooperative games by noted designer Matt Leacock. Each game in the series adds new challenges and levels of complexity to overcome.

Listen in to explore the game and discover why it deserves BOTH awards!

Complete Show Notes continue after the break.

Episode 321: Echidna Shuffle

Release Date:  Apr. 29, 2019

Download: PDF

Designer: Kris Gould

Publisher:  Wattsalpoag

2-6 pl  | 15 min  |  ages 6+  |  MSRP $30


Echidnas, prickly cousins to the platypus, love to roam the forest floor. They often bump into friends along the way as they walk their well worn paths.

What the echidnas don’t know is this. The insects of the forest ride them everywhere… like the bus or the subway! Better yet, echidnas are like spiny unaware Uber or Lyft drivers, picking up and dropping off passengers as they shuffle along.

In Echidna Shuffle, each player has three colorful insects they are trying to get home. Can you catch a ride on an echidna and help it shuffle through the forest to your home stumps? The problem is there are so many echidnas around, they often wander off course, especially when you get close to your bug’s home!

Written review continues after the break.

Episode 320: Carpe Diem

Release Date:  Apr. 29, 2019

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Designer: Stefan Feld

Publisher:  Alea, Ravensburger

2-4 pl  | 45-75 min  |  ages 10+  |  MSRP $40


ROME, 1 B.C.  You are a leader of a noble Roman family, a Patrician. As such, you are charged with improving your city district—and, as always, advancing the interests of your family.

Lately, a new thought has seized Roman life. “Carpe Diem”, or Seize the Day, the sentiment advanced by Horace, the poet. Make the most of today, with little thought for tomorrow.

The race is on. Can you, in a few actions, maximize your holdings and gain the greatest glory?

Written review continues after the break.

Episode 319: Flotsam Fight

Release Date: Apr. 15, 2019

Download:  Enhanced  | MP3

Running Time:   56 min.

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A treasure hunter's life is never easy. Especially when the ship with your treasure capsizes and all your loot starts to float away!

Flotsam Fight is a card shedding game that plays like an old classic.

Your goal is to put as many treasure cards as you can onto lifeboats. The problem is, each treasure will only fit onto certain boats. And when one player finishes loading up, you don't want to be stuck with an armful of big loot!

Tune in to see why we think Flotsam Fight packs a ton of Major Fun into such a small box.

Complete Show Notes continue after the break.

Episode 318: Coimbra

Release Date: Apr. 1, 2019

Download:  Enhanced  | MP3

Running Time:   82 min.

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Portugal, though small in size, wields enormous economic, political, and military power through its growing colonial and trade empires during the Renaissance.

In Coimbra, each player is the head of a family selecting dice to gain influence over important members of society within the city: the clergy, the scholars, the merchants, and the civic leaders.

With careful management of the allies you gain and the income you gather from turn to turn, you’ll carve a memorable chapter in Coimbra’s history.

On the surface the game seems simple: pick three dice each turn. But nested within each simple choice are  challenging and rewarding levels of strategy and depth. 

Listen in to learn why we think Coimbra presents us with an inspired set of restrictions that set the standard for our Spiel of Approval.

Complete Show Notes continue after the break.

Episode 317: Illusion

Release Date: Mar. 25, 2019

Download: PDF

Designer: Wolfgang Warsch

Publisher:  NSV, Pandasaurus

2-4 pl  | 20 min  |  ages 8+  |  MSRP $15


Illusion asks the simple question: Can you trust your eyes? All you need to do is put cards in order, from low to high, based on just one color. Everything is right before you— if you can believe what you see.

Illusion takes child like concepts of shape and color, more and less, and turns them into Major Fun for everyone at the table.

Written review continues after the break.

Episode 316: Warsaw: City of Ruins

Release Date: Mar. 25, 2019

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Designer: Filip Miłuński

Publisher:  Granna, North Star

2-4 pl  | 60 min  |  ages 12+  |  MSRP $50


Warsaw is a resilient city. It is known as the City of Ruins because it has been the focal point of conflict and destruction throughout its 700 year history. And yet, despite this cycle of hardship, each time the citizens rebuild and remake the city, living and growing above and around these layers of history.

Each player will oversee the rise and fall their own district within Warsaw, hoping to guide it to prosperity from the 1600s to the present by laying tiles representing residential, commercial, cultural, industrial, public and natural areas. At the end of each round time passes and each area will score. But you can only build out so far. Then you must build up, changing the landscape of your district and preparing for the inevitable destruction that war will bring. At the end of 6 epochs, Warsaw will rise into the present and the player whose district has flourished the most will win the game.

Written review continues after the break.

Episode 315: Gugong

Release Date: Mar. 18, 2019

Download:  Enhanced  | MP3

Running Time:   68 min.

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Ming Dynasty China. The Emperor rules from the Imperial Palace, the Gùgōng. 

You are the head of a noble family doing your best to gain influence and power. You do this by bribing palace officials with extravagant gifts, hoping they will act on your behalf. Four days separate you from glory or disgrace. Without an audience with the Emperor himself, your family’s prestige will fade.

Gùgōng is driven by a wonderfully simple but richly strategic set of decisions. Playing a single gift card can unlock several actions and benefits. But at what cost? Servants and cards are precious and often in short supply.

Gùgōng is a deeply rewarding and refined example of modern euro-style game design - a beautiful blend of history and theme with compelling gameplay.

Listen in and wander the Forbidden City with us and discover why Gùgōng deserves your attention and our Spiel of Approval.

Complete Show Notes continue after the break.