GenCon 2019 - Iterative Game Design

Release Date: Aug. 16, 2019

Download:  Enhanced  | MP3

Running Time:   53 min.

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Like artists in other disciplines, game designers often stand on the shoulders of those that came before them. One great idea provides the spark and inspires the next - each one an iteration - the goal being to create something unique and yet it remains connected to a lineage beyond itself.

This panel assembles a group of renowned designers to examine the process and protocol that goes into iterative game design.

The panel:

Ted Alspach  (Bezier Games)

Justin Gary (Stoneblade Entertainment)

Ben Rosset (designer: Between Two Cities)

Elizabeth Hargrave (designer: Wingspan)

Tom Lehmann (designer: Race for the Galaxy)

Complete Show Notes continue after the break.


Ted Alspach   | Bezier Games | Twitter

Justin Gary  |  Stoneblade | Twitter

Ben Rosset | BGG | Twitter

Elizabeth Hargrave | Elizabeth's site |  Twitter

Tom Lehmann | Tom's site | BGG