GenCon 2019 - Iterative Game Design
Release Date: Aug. 16, 2019 |
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Running Time: 53 min. |
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Like artists in other disciplines, game designers often stand on the shoulders of those that came before them. One great idea provides the spark and inspires the next - each one an iteration - the goal being to create something unique and yet it remains connected to a lineage beyond itself.
This panel assembles a group of renowned designers to examine the process and protocol that goes into iterative game design.
The panel:
Ted Alspach (Bezier Games)
Justin Gary (Stoneblade Entertainment)
Ben Rosset (designer: Between Two Cities)
Elizabeth Hargrave (designer: Wingspan)
Tom Lehmann (designer: Race for the Galaxy)
Complete Show Notes continue after the break.
Panelists
Ted Alspach | Bezier Games | Twitter
Justin Gary | Stoneblade | Twitter
Elizabeth Hargrave | Elizabeth's site | Twitter
Tom Lehmann | Tom's site | BGG
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