GenCon 2019 - International Trade & The Business of Games
Release Date: Aug. 12, 2019
Running Time: 48 min.
The business of games is global. A game today may be designed in Canada, signed by an American publisher, manufactured in China and distributed throughout Europe and sold to players in multiple languages. It’s a complex engine to keep spinning. We dig into this game behind the games to gain a better sense of how the parts of this trade engine fit together and discuss how tariffs can jeopardize the health of the industry as a whole.
Mike Selinker (Lone Shark Games)
Daniel Zayas (Longpack Games)
Complete Show Notes continue after the break.
Daniel Zayas | Longpack Games | Twitter
An hour after recording this panel, the US government announced its intention to proceed with the tariffs we discuss. Public comment on the impact of the tariffs was closed the day prior to the announcment.
The tariffs are scheduled to go into effect on Sept. 1.