GenCon 2018 - The Art of the Pitch

Release Date: Aug. 14, 2018

Download:  Enhanced  | MP3

Running Time:   35 min.

Subscribe:  Enhanced  | MP3 | RSS


You're a game designer. You've put in the hours playtesting, revising, playtesting, writing rules, playtesting, making prototypes and playtesting some more. Until, at last, the day comes when the game is ready for its first pitch to a publisher.

The question is, are you ready?

The art of the pitch is a learnable skill. And our panel of experienced game designers and publishers  will walk you through the essential elements.

When and how to schedule the pitch? 

What materials or documents to prepare?

How to craft an engaging but brief explanation for your game.

Learn the art of the pitch and you'll have a better chance of making your game stand out from the crowd.

This panel features:

Mike Selinker (game designer, Lone Shark Games)

Stephen Buonocore (Stronghold Games)

Tim WK Brown (game designer)

Erica Bouyouris (game designer)

Complete Show Notes continue after the break.


Mike Selinker   |  Lone Shark Games  | Twitter

Stephen Buonocore  |  Stronghold Games

Tim WK Brown  |  Tim's web site  |  BGG

Erica Bouyouris  |  Twitter  |  BGG