GenCon 2018 - Crossing the Cardboard & Digital Divide
Release Date: Aug. 17, 2018
Running Time: 42 min.
The digital world is encroaching on territory that was once purely cardboard. In an increasing number of games, a digital presence is a necessary part of the experience.
We’re heading toward a marriage of these two worlds. And the question for some is: how comfortable we might be with this relationship?
Our panelists have set up shop in the borderlands between the cardboard and the digital. They know this is a space worth exploring and that the future of gaming trends this way.
We discuss the challenges and opportunities presented by crossing the cardboard and digital divide.
Ted Alspach (Bezier Games)
Tim Fowers (Fowers Games)
Tim Burrell-Saward (Sensible Object)
image credit: dized.com
Complete Show Notes continue after the break.