GenCon 2018 - The Art of the Pitch
Release Date: Aug. 14, 2018 |
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Running Time: 35 min. |
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You're a game designer. You've put in the hours playtesting, revising, playtesting, writing rules, playtesting, making prototypes and playtesting some more. Until, at last, the day comes when the game is ready for its first pitch to a publisher.
The question is, are you ready?
The art of the pitch is a learnable skill. And our panel of experienced game designers and publishers will walk you through the essential elements.
When and how to schedule the pitch?
What materials or documents to prepare?
How to craft an engaging but brief explanation for your game.
Learn the art of the pitch and you'll have a better chance of making your game stand out from the crowd.
This panel features:
Mike Selinker (game designer, Lone Shark Games)
Stephen Buonocore (Stronghold Games)
Tim WK Brown (game designer)
Erica Bouyouris (game designer)
Complete Show Notes continue after the break.
Panelists
Mike Selinker | Lone Shark Games | Twitter
Stephen Buonocore | Stronghold Games
Tim WK Brown | Tim's web site | BGG
Erica Bouyouris | Twitter | BGG
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