Episode 83: On Your Mark...
83: On Your Mark...
Release Date: Aug. 3, 2009
Running Time: 120 min.
See sidebar for other subscription options
Get set... Go! We tackle two race games with interesting twists: hiking for lost gold on a 3-D board in Timber Tom and a mad grab for fuel tanks in Hurry 'Cup!
News & Notes: GenCon iPhone App, Ninja vs Pirates, Pony Express & more
The List: Timber Tom, Hurry 'Cup!
Back Shelf Spotlight: Barbarossa, Briscola
Truckloads of Goober: Labyrintus
Game Sommelier: 5 games for a disaster preparation/recovery course
Mail Bag: Dungeonquest correction, Dominion for the young, Pandemic x2
Complete Show Notes continue after the break.
News & Notes
Carmel Indiana based LiViaz Mobile is providing a new app for the iPhone for GenCon attendees. The app will include event updates, news, maps, and more.
Ninja vs. Pirates Podcast Official Site
A new game related podcast, or rather, a podcast that has re-tooled itself to focus on games and specifically interviews with game designers. Check it out.
A 2nd Edition of the game has just been released with better dice and altered rules for the Late Bronze Age. New rules include alternate end game conditions, new developments and trading.
A race game between riders from the Pony Express aiming to deliver their letters first, starting from St Joseph to Sacramento. Pony Express uses a simple poker dice system combined with bluff and bluff calling to resolve the moves of the players all the along their way on the board. Oh, yes, and the dice are used as bullets in rolling dice duels!
Plant trees to slow your opponents, radio the helicopter for a quick delivery and you'll be the first to find your way to the four peaks and their hidden treasure.
A 1920s style road rally spiced up with some modern twists. Roll the fuel tank dice, reveal and scramble to grab the right pawn to give your car or motorbike the right speed each round.
Back Shelf Spotlight
1988 Spiel des Jahres winner asks players to create sculptures out of clay in hopes that others may guess them, but not on their first or second try.
Bare bones trump-based trick taking game using a 40 card Italian deck. Players try to collect high point cards (aces and 3s) in order to win each round. Since you don't have to follow suit or trump unless you want to, this makes life difficult!
Truckloads of Goober
Sculptor and game designer Victoria Lamb offers players a 75 piece maze filled with 28mm figures ranging from whimsical to scary. The game is not in production yet.
The Game Sommelier
The challenge: 5 games to help librarian and fellow podcaster Donald Dennis prepare a course on Hurricane disaster preparation and recovery.
Donors - Pledge Drive 2009
Thanks to the following donors/subscribers:
Jeremy “The Bellmaker” Piets
Paul “Lion of Babylon” Marshall
David “Tough Guy” Goldberg
Jason “The Provost” Lukac
Marcus "Grand Duke of Geschenkt" Brissman
“Cyron” (Ron) Temske
Bob “Gamer for All Seasons” Cahill
Sean “Doubling Cube” Marien
Marcus Brissman writes in to let us know Brio, the original publisher, and Dan Glimne, the original designer of DungeonQuest are, in fact Swedish, not German, as we claimed in Episode 8.
Remy Gibson has had great luck teaching younger kids (7-8 year olds) Dominion.
Sarah Adams caught the Pandemic while waiting for her copy of Pandemic. Get well soon, Sarah!
Music credits (courtesy of Ioda Promonet) include:
I'm sure there are some goofs in there somewhere. Let us know if (when?) you find one!
A quick scan of BGG reveals the story behind Barbarossa's tite:
Barbarossa, in Italian "red beard" was, according to its inventor, inspired by the fantasy trilogy Die Schule der Rätselmeister (School of the Riddle Masters), in which wizards are devoted to the creation of riddles and riddle solving tournaments. In an interview designer Klaus Teuber stated "As you know there are moments when you close a book really sad that it's over. After finishing the last page, you often feel like you've lost a friend -- to be somewhat melodramatic. So I was looking for a way to keep the book alive a little longer. Creating a game seemed the perfect solution. In this game, I was looking for a way to make riddles, to experiment with shapes and to let the players express their own creativity with clay."