Episode 63: T For Two
63: T For Two
Release Date: Sept. 22, 2008
Running Time: 112 min.
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Volcanos and snake-haired gods. We build towers and temples on a fiery island in Taluva and guide ancient Etruscan oracles to a sacred altar in Tuchulcha, a wacky Parcheesi variant.
News & Notes: Logan Stones, Northstar/Days of Wonder, daVinci/Alliance
The List: Taluva, Tuchulcha
Name That Game: Win Crocodile Pool Party
Backshelf Spotlight: Quandary, Bosworth
Truckloads of Goober: Meepile
Game Sommelier: 30 games for children's hospital play rooms.
Mail Bag: NFL Pool update, Mr Jack and Airships corrections.
Complete Show Notes continue after the break.
Game News & Notes
NorthStar/Days of Wonder Bring Wits& Wagers to Europe Link
North Star Games announced today that it has signed a worldwide licensing deal with Days of Wonder for North Star Games’ hit trivia/party game, Wits & Wagers. Days of Wonder will release the game as Gambit 7 in France and Germany this year and to British Commonwealth countries in 2009.
Nominations Open for TAGIE Awards Link
The TAGIE Awards celebrate the creativity, originality and accomplishments of the inventor and is not solely based upon sales or excellent packaging and marketing for a specific product. The TAGIE award promises to be a prestigious award to receive, as the recipients are voted in by a "jury of their peers" - fellow inventors and industry professionals. You can help recognize the importance of the "soul of our industry" and nominate a deserving inventor today!
daVinci Games inks deal with Alliance Distribution Link
Having dropped Mayfair Games, daVinci Games have a new agreement in place with Alliance Game Disributors. Alliance will be the exclusive distributor of favorite titles like Bang!, Barbarossa, Leonardo daVinci, and Tuchulcha (reviewed on this episode).
Hive Designer John Yianni has a new game ready to debut at Essen this year. It is a two player board-less game that encourages memory and tactical thinking. It is played with 18 tactile pieces that are etched and painted on both sides with different symbols. The simple to learn rules are based on the visually recognisable symbols of Rock Paper Scissors.
Divided Market in Korea and planned economics in China are sure to make these boards a great challenge.
Ticket to Ride Dice Game Link
In this expansion, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn. Depending on the outcome they can reroll some or all, then use the dice to claim routes on the board; grab Route Tokens for future use; or draw more Destination Tickets. includes: 5 custom Train dice, 3 Tunnel dice, 1 Ticket to Ride dice cup, Route tokens and Rules booklet and comes in a small cube shaped box.
On Taluva, that South Seas island shrouded in secrecy, raw elemental powers prevail. Powerful volcanoes erupt, pouring their lava into the sea, forming a terrace-like jungle landscape. Four groups try to establish themselves on this island. They search the jungle, beaches, and lakes, looking for the best places to build their huts, towers, and temples. They put their fate in the hands of their gods. Each player makes decisions on how the island grows and where his group builds their huts, towers, and temples.At the end of the game, the temples are the most important for scoring.
Nothing says Parcheesi like ancient Etruscan oracles (haruspices) walking a sacred path to found the city of Rome! A cool variant on the classic dice game steeped in historical flavor with two extra roles players can assume which alter victory conditions.
Mystery Connection Contest
Can you create a connection between these two games? Post your connections in our forums and you could win a set of custom Spiel dice! Remember the more left of center your connection, the more likely you'll get our attention.
Loco (aka Quandary) BGG
There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins.
Quick, fast, wild and wooly chess variant for up to four players. You start with four pawns in play and bring the rest of your pieces into play on a small board sure to bring players into conflict from the get-go.
Truckloads of Goober
A giant meeple holds his hand high for you to stack his smaller wooden meeple cousins. A silly fun dexterity game!
The Challenge: 25 games to assemble bundles to donate to children's hospitals. After the success of the Spiel-a-thon, our plan is to compile the best possible list of games to donate to children's hospitals. And we want your help! Stephen will start the challenge, but we need your input to make the list reflect the best that the wide world of games has to offer! Remember, we need games that can fit a wide variety of ages ( from kids 4-16 years old) and the games must also be in print. Feel free to email Stephen with your suggestions!
|Games for Ages 4 and Up|
|Hare & Tortoise
|Animal on Animal
|Go Away Monster
|Games for Ages 8 and Up|
|10 Days in... Series|
|Hey! That's My Fish|
| Duck Duck Go
|A to Z Junior|
|Games for Ages 12 & Up|
|Ticket to Ride|
Next Challenge: 25 games to assemble bundles to donate to senior centers. After the success of the Spiel-a-thon, our plan is to compile the best possible list of games to donate to children's hospitals. And we want your help! Stephen will start the challenge, but we need your input to make the list reflect the best that the wide world of games has to offer! Remember, we need games that can fit a wide variety of game experience and the games must also be in print. Feel free to email Stephen with your suggestions!
Thanks to donors Kenny "Little Spieler" Jung, Scott "The Shogun" Loeffler, and Jason "I'm the Boss" Ober
Congrats to Dave for leading the NFL PIck 'Em Pool after week #2.
Many many listeners wrote in with corrections to the flip-rule in Mr. Jack from last episode. While I was taught to play with the flip rule as stated in the show, clearly this is not correct as written in the rules. Tokens once flipped to the innocent side do not flip back ever. Lucky for us our multi-flip version does not break the game at all. We actually enjoyed the extra tension the memory aspect added to the game. Sounds like a Spiel house rule for sure. Thanks to everyone who helps keep us accurate and honest!
Joe Cochran also wrote in with a minor correction to Airships. If you cannot select a card with the dice you have rolled, you get a bonus chip which you can use on future turns.
I'm sure there are some goofs in there somewhere. Let us know if (when?) you find one!