You are hereEpisode 97: Longshanked
Episode 97: Longshanked
Release Date: Mar. 1, 2010
Running Time: 132 min.
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To arms! Wargames with legs. We review three simple, but very strategic titles enjoyable by non-wargamers, including an in-depth look at Hammer of the Scots.
News & Notes: New England Rails, Dixit 2, Uncle Skunkle Games
The List: Hammer of the Scots
Table Talk: Manoeuvre
Back Shelf Spotlight: The Battle for Hill 218
Game Sommelier: 5 electric games that are more than gimmicks
Mail Bag: Lucio's angst, BGDF
Complete Show Notes continue after the break.
News & Notes
New England Rails BGG
A new rail game soon to be published by Rio Grande and designed by author and friend of the show, Walter H. Hunt.
Dixit 2 BGG
Follow-up to the hit party game from 2009 with many new cards designed by the original artist.
Fun giant wooden games! New releases at Toy Fair in NYC this year.
Players take on the roles of William Wallace or Edward I to determine the fate of Scotland, using small wooden blocks hidden from the opponent's view.
Napoleonic era warfare in a super condensed form. Eight units battle on 4 modular boards, using a fast, innovative card and dice system.
Back Shelf Spotlight
A 15 minute wargame? You bet! The game is 2 - 26 card decks filled with WWII era troops. You'l determine the outcome of the battle by playing cards whose support and attacks overlap, allowing you to take your opponent's home base.
The Game Sommelier
The challenge: 5 games that use electricity that are good games, not just gimmicks.
Next Challenge: 5 games for St. Patrick's Day.
Thanks to Matt Saunders for providing the link to the Board Game Designer's Forum contest for game concepts for the upcoming iPad.
Greg Lam wants some input on the rules to Restaurant Row.
Music credits (courtesy of Ioda Promonet) include:
Non Ioda music:
I'm sure there are some goofs in there somewhere. Let us know if (when?) you find one!
One rules goof during our review of Hammer of the Scots.
During the BATTLE Phase in Hammer of the Scots, you roll dice equal to the block's current STRENGTH (the # of diamonds) and your target number to hit is the combat value (A3, for instance). Dave says the # of dice rolled and the target # are both determined by the combat value.