Episode 3: Cry Havoc

3: Cry Havoc

Release Date: May 3, 2006

Running Time: 82 min.

Listen Now: MP3 Version

Let slip the dogs of war. We play a card game that combines an early Renaissance war with poker. Seriously. We're not kidding. We also play Clippers. Be glad it was us and not you!

News & Notes: Wil Wright Article, Diamond Touch Table, Times Square
The List: Havoc, Clippers
Backshelf Spotlight: Quiddler, Bethump'd with Words
Truckloads of Goober: Starfarers of Catan
Game Sommelier: Five games that hard core wargamers could play with an eight year old kid.

Complete Show Notes continue after the break.

Game News & Notes

Will Wright Article on Games in Wired Magazine

He's writing about video games, but we think it applies to games in general. Read the article and you decide!

Mitsubishi's Diamond Touch Table

The makers of the table are focused on its application in video games, but it could be a breakthrough for a whole new sub genre of board game!
See for yourself

Times Square

A new game in the Kosmos 2-player series designed by Reiner Knizia.

Board Game Geek entry

The List

Havoc: The Hundred Years War

Early Renaissance war mixed with poker? Yes, we're serious.

Board Game Geek entry Official site

Clippers

Shipping lanes in the South Pacific with impossibly tiny pieces.

Board Game Geek Entry

Backshelf Spotlight: Word Games

Quiddler

Board Game Geek Entry Official site

Bethump'd with Words

Board Game Geek Entry Official site

Truckloads of Goober

Starfarers of Catan

Board Game Geek Entry

Game Sommelier

The Challenge: Find five games for a group of hardcore wargamers that they could play with one of their eight year kids.

Stephen's List

Dave's Vote

Heroscape Thumbs Up
Monsters Menace America Thumbs Up
Mission Command (Land, Sea, Air) Thumbs Up
Memoir '44 Thumbs Down
Formula De Thumbs Up
The Great Dalmuti Thumbs Up

Errata

Did we really make it through without a major screw up? Seems unlikely... 

I knew it was too good to be true!

Listener Tim found a MAJOR goof:

One screw-up in episode 3: The balls at the bottom of the ships in Starfarers aren’t used to determine player order. They are used to determine your ship speed for that turn and whether or not you will have an “encounter”.

Listener Josh gave us a great tip:

A game that does use colored balls to determine player order: Village of Fear. It's part of the Dark World series of games. And it has truckloads of goober as well. Thanks Josh!

Listener Rob points out not one but two mistakes:

There is, in fact, another game with an Easter Island theme, Die Oster Insel, designed by Leo Colvini (and Alex Randolph) , no less!

We mention that Starfarers of Catan was the first Settlers standalone expansion. But Rob recalls that Siedler von Nurnberg  was actually the first standalone expansion.

 Let us know if (when?) you find one!

Comments

What aren't the balls for?  What ARE they for? \/\/