Episode 3: Cry Havoc
3: Cry Havoc Release Date: May 3, 2006 Running Time: 82 min. Listen Now: MP3 Version |
Let slip the dogs of war. We play a card game that combines an early Renaissance war with poker. Seriously. We're not kidding. We also play Clippers. Be glad it was us and not you!
News & Notes: Wil Wright Article, Diamond Touch Table, Times Square
The List: Havoc, Clippers
Backshelf Spotlight: Quiddler, Bethump'd with Words
Truckloads of Goober: Starfarers of Catan
Game Sommelier: Five games that hard core wargamers could play with an eight year old kid.
Complete Show Notes continue after the break.
Game News & Notes
Will Wright Article on Games in Wired Magazine
He's writing about video games, but we think it applies to games in general. Read the article and you decide!
Mitsubishi's Diamond Touch Table
The makers of the table are focused on its application in video games, but it could be a breakthrough for a whole new sub genre of board game!
See for yourself
Times Square
A new game in the Kosmos 2-player series designed by Reiner Knizia.
Board Game Geek entry
The List
Havoc: The Hundred Years War
Early Renaissance war mixed with poker? Yes, we're serious.
Board Game Geek entry Official site
Clippers
Shipping lanes in the South Pacific with impossibly tiny pieces.
Board Game Geek Entry
Backshelf Spotlight: Word Games
Quiddler
Board Game Geek Entry Official site
Bethump'd with Words
Board Game Geek Entry Official site
Truckloads of Goober
Starfarers of Catan
Board Game Geek Entry
Game Sommelier
The Challenge: Find five games for a group of hardcore wargamers that they could play with one of their eight year kids.
Stephen's List |
Dave's Vote |
Heroscape | Thumbs Up |
Monsters Menace America | Thumbs Up |
Mission Command (Land, Sea, Air) | Thumbs Up |
Memoir '44 | Thumbs Down |
Formula De | Thumbs Up |
The Great Dalmuti | Thumbs Up |
Errata
Did we really make it through without a major screw up? Seems unlikely...
I knew it was too good to be true!
Listener Tim found a MAJOR goof:
One screw-up in episode 3: The balls at the bottom of the ships in Starfarers aren’t used to determine player order. They are used to determine your ship speed for that turn and whether or not you will have an “encounter”.
Listener Josh gave us a great tip:
A game that does use colored balls to determine player order: Village of Fear. It's part of the Dark World series of games. And it has truckloads of goober as well. Thanks Josh!
Listener Rob points out not one but two mistakes:
There is, in fact, another game with an Easter Island theme, Die Oster Insel, designed by Leo Colvini (and Alex Randolph) , no less!
We mention that Starfarers of Catan was the first Settlers standalone expansion. But Rob recalls that Siedler von Nurnberg was actually the first standalone expansion.
Let us know if (when?) you find one!
Comments
aren...
What aren't the balls for? What ARE they for? \/\/