You are hereEpisode 53: Reds & Feds
Episode 53: Reds & Feds
53: Reds & Feds
Release Date: April 28, 2008
Running Time: 127 min.
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Stand down from DEFCON 2! We rewrite history, replaying the Cold War not once, but twice in this superpower sized episode. We tackle Twilight Struggle and Cold War: CIA v KGB.
News & Notes: Merlin's Company, Online Hive Tournament
The List: Twilight Struggle, Cold War: CIA vs KGB
Name That Game: Win Portrayal
Backshelf Spotlight: Conspiracy, Elkfest
Truckloads of Goober: Wadjet
Game Sommelier: Five games to match anniversary year themes.
Mail Bag: Sommelier redux, Abbot's puzzle, Mr. Maura Kalusky
Complete Show Notes continue after the break.
Game News & Notes
A new expansion for the great co-operative game Shadows Over Camelot from Days of Wonder. It introduces a host of new characters - including 7 new knights and Merlin himself. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights.
Merlin’s Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil.
Hive Tournament Online: Starts June 1 Link
Register now! This will be a single elimination, self scheduled Hive tournament. All games will be played with the Mosquito. Games can be played at any mutually agreed time, and you play only until you lose one match. John Yianni will award a trophy to the winner, and Mosquitos to the top 16 finishers.
Rewrite or relive the ENTIRE Cold War in single night. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
This game puts you in charge of a spy network during the post-war era. Your purpose: to "persuade" foreign governments to embrace the "proper" ideology, by any means necessary.
Manipulate local factions of influence to get your coup d'etat up and running. Double-cross and eliminate your opponent's leaders. Gain prestige for your side by winning the Space Race, dominating the Olympic Games, or ensuring that one of your countrymen wins the Nobel Peace Prize.
Mystery Connection Contest
Can you find a connection between these two games? We find a mystery connection each episode and challenge you, the listener, to hunt for it! Post your guesses to the Forum . Find the connection and you could win a pair of coveted custom Spiel Dice!
Congratulations to DaveNI our winner for episode 52! Read his connnection here .
Conspiracy BGG Entry
Four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Trick is to know how many agents to pay off, and how much to pay, which agents to move, and when to move them. No dice, no cards, no luck involved in this classic from Milton Bradley.
Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away!
Truckloads of Goober
Wadjet BGG Entry
Scour Egyptian tombs for treasures on a giant board with lovely carved resin busts.
The Challenge: Five games to fit the first five anniversary year gifts: paper, cotton, leather, fruit & flowers, wood.
|Fair Play||Thumbs Up|
|Cows Can't Dance||Thumbs Up|
|Tulipmania 1637||Thumbs Up|
Next Challenge: Seven games that correspond to the seven continents of the globe.
Thanks to donors "The Fury of" Matthew Fisk, and repeat donors Scotty "Knucklebones" Dickey, and Tyler "The Ill-Tempered Squirrel" Sigman
Tony Boydell from Surprised Stare Games confirms that the Abbot's puzzle in Coppertwaddle is a legitimate puzzle and has only been solved once in eight years. Can you be the second?
At last, the final apology to Mr. Maura Kalusky (see episodes 50,51)! Thanks for checking in, Maura. We'll be sure to remind our listeners about your new web site when it's ready.
I'm sure there are some goofs in there somewhere. Let us know if (when?) you find one!