You are hereHome / Episode 46: Stoned
Episode 46: Stoned
| 46: Stoned Release Date: January 7, 2008 Running Time: 128 min. Listen Now: Download: Enhanced Version - MP3 Version Subscribe via iTunes: Enhanced - MP3 See sidebar for other subscription options | ![]() |
Woah! Five games, five designers... all in one box. The stars align for us to play Stonehenge: The Anthology Board Game. We review all five games, each by a different renowned designer.
News & Notes: 24 hour Game Marathon, Diplomacy, Winter Break
The List: Stonehenge: The Anthology Board Game
Name That Game: Win Archaeology from Adventureland Games
Backshelf Spotlight: Grass, Druidenwalzer
Game Sommelier: Five New Year's Resolutions for Gamers
Mail Bag: Archaeology 2nd printing, Game Waves for cheap
Complete Show Notes continue after the break.
Game News & Notes
Diplomacy Returns in 2008 Official Site | BGG Entry
Hasbro is bringing the classic game of cunning and guile back into print this year!
24 Hour Game Marathon Jan 5-6
Stay tuned next episode for a documentary style show recounting the event!
The Spiel Takes Its Winter Break Feb. 4
No episode on Feb. 4. We'll return raring to go Feb. 18!
Become A Sponsor on The Spiel
We have open slots for four sponsors. Our goal is to have two 3 minute blocks of ads in each show. Drop us a line if you're interested in reaching out to ever-growing Spiel audience.
Colts Cribbage Board
A gift from our friends Jack and Jeanie Mitchell. Pretty amazing, no?
The List
Stonehenge: The Anthology Board Game BGG| Official Site
Five great games in one box! Each game was designed by a renowned designer and uses the components in different ways and to varying degrees of success. An admirable concept and one we hope they continue to refine!
Backshelf Spotlight
Mystery Connection Contest
Can you find a connection between these two games? We find a mystery connection each episode and challenge you, the listener, to hunt for it! Post your guesses to the Forum . Find the connection and you could win a pair of coveted custom Spiel Dice!
Congratulations to Ozjesting our winner for episode 44!
Grass BGG Entry
Dude! The only way to really have fun dealing drugs is to play this game.
Druidenwalzer BGG Entry
Brain busting 2 player game in the Kosmos series.
Game Sommelier
The Challenge: Five New Year's Resolutions for Gamers
Stephen's List | Dave's Vote |
| Play more classic games | Thumbs Up |
| Buy small press games | Thumbs Up |
| Organize Your Game Closet | Thumbs Up |
| Design Your Own Game | Thumbs Up |
| Donate/Teach Games | Thumbs Up |
Next Challenge: Game Sommelier returns later this year after our Winter Break
Mail Bag
Thanks to donors Tom "Make Me a Slamwich" Gurganus, Greg "Blokus Baron" Sweet, Brad "Lord of Hermagor" Keen
Archaeology The Card Game is entering its 2nd printing.
Look at your local Tuesday Morning shops for a good deal on Game Wave systems discussed in Episode 45 .
Errata
We forgot to resolve the Poll! Here are the results.
The Question was: When you give games as gifts, what type of game do you most often give?
61% - Gateway Games
12% - Party Games
12% - Gamerly Games
11% - Kids Games
3% - Classic Games
I'm sure there are some other goofs in there somewhere. Let us know if (when?) you find one!


















Thanks for the feedback.
The show is broken into segments so that you can listen to individual segments whenever and however you like. There are also chapter breaks included in the enhanced feed so you can more easily navigate the show.
I don't see length as a liability provided that the content and we are providing in each show is interesting and entertaining and we're not just rambling for two hours. So far, I think we pass that test. Anyone else have thoughts?
I thought a couple of the Stonehenge games were well above mediocre, but the price certainly seems like a barrier to entry.
The concept behind the game is very cool and I want to see it thrive because I see so much potential in it. In a way, purchasing Stonehenge gives you the chance to find many other ways of having fun with the core components since there are already dozens of new games by budding designers available online. Perhaps it is a weird way to think about a physical board game but not all that dissimilar to the ability to mod a video or pc game. Buying a game liek Stonehenge gives you the tool kit to remake the game in a way that is more enjoyable to you and others.
From your resolutions, sounds like you're considering a targeted purge of your collection. I also like that you're focusing on playing more games with your kids. My little neice Rachael is three years old and she is starting to really enjoy games we we get together. I got her some fun HABA games for xmas this year. It's a slippery slope to gamerdom!
My need to sort out my collection is more along the lines of building shelves for my current closet. My game closet will accomodate way more games than it currently holds due to the lack of proper shelving. Dave weeps a little every time he has to pull a game out of my giant teetering stack in one corner.
No assumptions made, just pointing out there are some other options available in case you didn't know or were able to take advantage of them. We offer two different versions of the show (both mp3 and the enhanced m4a). And it is true the enhanced features work on ipods. But iTunes itself is free to download and anyone can listen to the enhanced shows through iTunes directly for free. Of course, I realize the vast majority of people listen to the show on portable devices, but if you are interested in a particular show and want a little more control over it, this is an option. I don't own an ipod (i use an ancient 20 GB Rio Karma), so I try my best to make sure non ipod users don't get lost in the shuffle.
That said, I'm sorry if our audio format doesn't suit your needs but given our schedules and vision for the show, we're not planning on chopping up the show.
Now the video stuff we're going to do here on The Spiel may be more to your tastes since the segments will definitely be shorter than a typical show. Stay tuned for more info as we get closer to launch!
Good point, Greg.
Our pal Scotty Dickey has done a great service by assembling the Boardgame Podcast Report over at Board Game Geek.com. Each month, he outlines and lists the start times for each segment of each episode of The Spiel and many other great game related shows. It is a TON of work to do this every month, so I thank him very much for his efforts. Here's a link to the most recent report, but there are links to past months reports included in his post.
http://boardgamegeek.com/geeklist/25835
Cool idea, Steerpike. Are you volunteering for the first design? :) I eagerly await a zombie filled game with trilithons!
Shaun of the Dead = hilarious.
Sounds like you're jumping in the deep end of the design pool, Mr. Gruff. Great! I am amassing a big set of wooden cubes and other game components for a stop-motion animation project (Spiel video-related), but the side effect will be that I'll have a nice game design toolkit to work from when the animation is done.
I hadn't thought of Cribbage in those terms at all. Hmm. Guess we were asleep at the wheel on that one! It's probably the closest analog, you're right. But there's still at least one mutation from that basic mechanic. The one thing the Stonehenge game adds that Cribbage doesn't have is to give players different special abilities based on the cards they choose to get rid of. In the crib you simply set yourself up to score (or your opponent if you choose poorly (or are unlucky)). After one has played enough games, it's interesting to see how so many classic game mechanics are repurposed. Not really any different than seeing writers borrow literary techniques from those great ones from earlier centuries. And yet usining those techniques to new and different effect. Standing on the shoulders of giants, that's how the phrase goes, isn't it?
I see your point about the game design resolution, jsciv, but I'm with oxymoron on this one.
The point of trying to design your own game is to understand the process of play from a different perspective. I think this can be a fun and valuable experience even if you go into it thinking you don't have a creative bone in your body or have never considered designing a game. Breaking the game design down into its component steps: the concept, the mechanics, the components, the playtesting, etc. you learn about what goes into every game you play and enjoy as well as the one you are making. It's something I think a lot of people don't step back and consider and I think for that reason it can be a very interesting and beneficial project for anyone to jump into. My point was not to assume everyone can be a great game designer or even that everyone wants to be one. Not at all. Instead, it's the the journey, the process of game design that I think anyone could find interesting and fun even if the game you come up with would make Dr. Knizia cry.