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Essen 2016: History in Game Design
Release Date: Oct. 27, 2016
Running Time: 59 min.
Whether they are exploring political revolution, biological evolution, winemaking or early American history, each member of our esteemed panel shares a deep and abiding passion for history. And this love has a direct impact on their games.
From research methods to the balance between simulation and gameplay, the panel discusses how and why they incorporate history into their game designs.
Our panel features:
Martin Wallace (Age of Steam, Brass, London)
Vital Lacerda (Vinhos, CO2, Kanban, The Gallerist)
Phil Eklund (High Frontier, Bios, Origins, Greenland)
Max Michael (Credit Mobilier, Empires of the New World, Cheshire Ring)
Complete Show Notes continue after the break.
Martin Wallace | Treefrog
Vital Lacerda | BGG Profile
Phil Eklund | Sierra Madre Games
Max Michael | Stratamax Games
PLEASE NOTE: There was a technical glitch with Martin Wallace's microphone during the recording. I was able to salvage his contributions using sound from other panelists' mics but you will notice a difference in the audio quality during those sections.
Music credits include: