You are hereEssen 2016: Publishing Games for the World
Essen 2016: Publishing Games for the World
Release Date: Oct. 23 , 2016
Running Time: 48 min.
The world of board and card games has grown into a global enterprise.
20 or 30 years ago the idea of a regional game publisher reaching markets around the world would have been almost laughable. Because the world today is more united than ever by technology and by a common love of games, the publishers are able to have their games reach players thousands of miles away across boundaries of culture and language.
Publishing a game for people around the corner is not easy. Publishing games for the world is a tremendous challenge. The goal of this panel is to explore this idea and to learn how different companies around the world try to reach the world with their games.
Our panel features:
Agnieszka Kopera (NSKN, Strawberry Studio)
Nate Scheidler (Gigamic)
Konstantinos Kokkinis (Artipia Games)
Nobuake Takerube (Japon Brand)
Brandan Parsons (Brain Games)
Complete Show Notes continue after the break.
Nate Scheidler | Gigamic
Konstantinos Kokkinis | Artipia Games
Nobuake Takerube | Japon Brand
Brandan Parsons | Brain Games
Music credits include: