You are hereGenCon 2016 - Narrative in Game Design

GenCon 2016 - Narrative in Game Design


 

Release Date: August 16 , 2016

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Running Time:   52 min.

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Game designers build worlds and allow players to tell stories though the decisions they make in the world of the game.

We explore the importance of narrative in game design with a panel of some of the best storytellers in the world of gaming. What is gained by trying to make each game tell a story? How does research factor into building the world of the game? Which comes first: the story of the mechanics? Does the new trend toward campaign and Legacy style games open new doors from a design perspective? 

Our panel features:

Ignacy Trzewiczek (Portal Games)

Richard Launius (King Richard Games)

Christopher Badell (Greater Than Games)

Scott Hill (Flying Frog Productions)

Complete Show Notes continue after the break.

Panelists   

Ignacy Trzewiczek | Portal Games

Richard Launius | BGG profile

Christopher Badell | Greater Than Games

Scott Hill  |  Flying Frog Productions

Music credits include:

The Typewriter   by  Leroy Anderson  |  the song

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