You are hereEpisode 229: Dr. Eureka is Major Fun
Episode 229: Dr. Eureka is Major Fun
Release Date: Apr. 21 , 2016
Designer: Roberto Fraga
Publisher: Blue Orange
2-4 players ages 6+ MSRP $20
There's an art and science to Dr. Eureka. Mix molecules in three test tubes to creat formulas as fast as you can. This clever combo of speed and caution make it Major Fun!
Written review continues after the break.
The lab is a hectic place and Doctor Eureka needs the help of his trusty assistants to complete his experiments. One by one new recipes for amazing formulas come from Doctor Eureka and its up to you to mix the right molecules in three different test tubes as fast as you can. The first player to mix five formulas will earn a seat along side the good doctor as one of the best and brightest scientists.
If you’re mixing molecules, you have to have the right equipment. Each player has 3 clear plastic test tubes. Placed in the tubes are two colored plastic balls, the molecules: two purple, two orange, and two green. The balls are made so they *just* barely fit inside the test tubes.
In addition to your lab equipment there are 54 formula cards which have different recipes on each one. There’s also a sand timer
To begin, each player will arrange their molecules in their tubes so that each one has two balls of the same color: so 2 purple, 2 orange, and 2 green. Shuffle the formula cards and you’re ready to play Dr Eureka!
This is a simultaneous pattern matching game. To begin a round, flip over the top card from the formula deck and place it on the table where everyone can see it easily. Flip the timer and start mixing! The card will show three test tubes with a specific pattern of molecules.
One tube might have an orange in the bottom, then a purple and then a green. The next tube is orange purple and the last tube has a single green molecule.
Your job is to match this pattern on the card by pouring the molecules from tube to tube. First player to make the match declares Eureka and wins the card.
What Sets This Game Apart
There are some devilishly fun restrictions and rules that govern how you can mix your molecules.
First and most obvious is that you are not allowed to touch the balls directly. This means your main mixing method will be to pick up the tubes and pour the molecules from tube to tube.
Second, no spilling is allowed. If you pour any balls out onto the table, you’ve ruined this batch and are out for the round.
Third, each tube must match the pattern on the card BUT that’s not all. The tubes must be placed on the table so they match the pattern as well. So the balls have to be in the right order and the tubes have to be in the right sequence.
Last of all (and this one is tricky!) you are allowed to flip any of your tubes upside down to make them match the pattern. Remember, no spilling is allowed! So if you try to flip your tube and the balls drop out, you’re done.
So the art and science of Dr Eureka comes down to a clever mix of speed and caution. You have to finish first but only the player who can match the pattern without dropping any balls will win the card.
Dr Eureka straddles the line between puzzle and game. You can play the game simply as a mental challenge; and it is a wonderful little brain teaser. It reminds me of the slide puzzles I used to play with at my grandparent’s house.
But the real fun begins when you add time pressure and other players. You can help but laugh and lose yourself in the game as you watch or hear your fellow players struggling to match the pattern right along side you. Go too fast and you’re sure to pour balls all over the place. Mix too deliberately and someone else will match the card and snatch the card before you.
It is truly a game for all ages. I’ve played with 6 year olds and 69 year olds and the joy of shouting Eureka ahead of everyone else is universal. You can easily add more or less time to each round to adjust to the skill level of players at the table. And if you want even more challenge you can try the advanced mode where players bid to solve each formula in a certain number of moves.
Simple joys are often the best. Dr Eureka champions this concept in so many ways. The game is engaging, fast and fun. The rules are so intuitive, you almost know how to play simply by setting the game up. And yet the challenge and enjoyment you’ll get after dozens of games won’t diminish. Playing well requires creativity and quick thinking - there’s an art and a science to it - making the most efficient moves while refining your pouring techniques. You don’t have to hold a higher degree to understand why Dr Eureka is Major Fun.