Essen 2018 - Communication in Games
Release Date: Nov. 9, 2018 |
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Running Time: 54 min. |
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Games are vehicles for social interaction. They build bridges between us. They give us a way to interact with each other, to learn from each other, to know each other in a way that is different from the everyday world.
Games offer us a new language and new ways to communicate.
Whether it’s through words spoken or written, or symbols or gestures or a glance or even our sense of touch, game designers shape the way we communicate when we play.
And each method of communication brings with it a different set of challenges to face and puzzle through.
The goal of this panel is to explore how communication shapes the enjoyment and connections we discover in games.
The panel:
Antoine Bauza
Rikki Tahta
Rory O'Connor
John Knoerzer
Complete Show Notes continue after the break.
Panelists
Antoine Bauza | Antoine's site | Twitter
Rikki Tahta | La Mame Games | BGG
Rory O'Connor | HUB Games | Twitter
John Knoerzer | John's site | BGG
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